Game Developer
Protecting Games: A Security Handbook for Game Developers and Publishers
Pages: 416, Edition: 1, Paperback, Charles River Media
Data Structures and Algorithms for Game Developers (Game Development Series)
Pages: 576, Edition: 1, Paperback, Charles River Media
Game on: Have You Got What It Takes to Be a Video Game Developer? (On the Job)
Pages: 48, Library Binding, Compass Point Books
Animation Unleashed: 100 Principles Every Animator, Comic Book Writers, Filmmakers, Video Artist, and Game Developer Should Know
Pages: 280, Paperback, Michael Wiese Productions
Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library)
Pages: 584, Edition: 2, Paperback, Jones & Bartlett Publishers
Beginning Math and Physics for Game Developers
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest, funnest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts.
Microsoft XNA Game Studio 3.0: Learn Programming Now! (Pro - Developer)
Pages: 400, Edition: 2, Paperback, Microsoft Press
Beginning Math Concepts for Game Developers
Pages: 336, Edition: 1, Paperback, Course Technology PTR
The Complete Guide to Game Audio, Second Edition: For Composers, Musicians, Sound Designers, Game Developers (Gama Network Series)
Pages: 456, Edition: 2, Paperback, Focal Press
Modeling a Character in 3DS Max, Second Edition (Wordware Game Developer's Library)
Pages: 584, Edition: 2nd, Paperback, Jones & Bartlett Publishers
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
Pages: 328, Edition: 1st, Paperback, Focal Press
Game Developer's Open Source Handbook (Charles River Media Game Development)
Pages: 350, Edition: 1, Paperback, Charles River Media
Video Game Developer (Hardcover)
Introduces readers to interesting and important careers, giving children the opportunity to gain a better understanding of these cool jobs with the help of engaging sidebars, color photographs, an index, lists for further reading, and more.
Software Engineering for Game Developers (Software Engineering Series)
Pages: 800, Edition: 1, Paperback, Course Technology PTR
Simulation and Event Modeling for Game Developers
Pages: 500, Edition: 1, Paperback, Course Technology PTR



















